Global shipments of wearable devices will grow 29 percent over 2015 to hit 101.9 million units this year according to a new forecast from market research firm International Data Corp.
With the help of a virtual reality game their professor created, some students at Cornell University have gathered evidence that interacting with other people in a game-playing atmosphere may help them learn more.
A day after the a federal appeals court upheld net neutrality rules put into place last year by the Federal Communications Commission, the guy who heads that agency had a chance to try out virtual reality and to ask questions of Stanford University experts about how VR might affect future policy decisions.
ProQuest has launched a new version of its reference management system, RefWorks, in an effort to simplify and improve research and collaboration workflows.
Vernon College has selected a new student management platform in an effort to streamline registration across five locations and automate routine tasks.
A cloud-based constituent relationship management system is paying off for Temple University, where its school of business has begun seeing more applications and greater student commitment to attending.
A study is underway to figure out just how people gain their skills in collaboration, communication, problem solving and self-regulated learning.
With Education Grants, students and faculty in computer science can receive free credits to use Google Cloud Platform tools.
The collaboration aims to make free, open courses on 3D modeling, printing and entrepreneurship skills available to library patrons, and eventually to other libraries and institutions.
The planned acquisition of LinkedIn by Microsoft could either sound the death knell for colleges and universities put out of business by the coming "competency marketplace," or it could help schools raise their retention and graduation rates, thereby ensuring their long-term success.